There
is no shortage of online games, simulations and virtual environments and some
of these games, simulations, and virtual environments can be quite intimidating
and scary. Nevertheless, more and more research has surfaced arguing the
positive effects they have on education. Bonk (2009) contends that “as gaming
experiences grow, today’s learners are seeking richer and more engaging
educational experiences” (p.289). Likewise, Steinkuehler and Duncan (2008) advocate
that “video games will transform education and is changing the widely shared
perceptive that games are mere entertainment” (p.531). As an ABE/GED/ESL adult
educator I am incline to agree with both of their analogies, but on the other
hand as I have pointed out earlier, some of these games, simulations, and
virtual environments can be intimidating because of the level of complexity and
skills required to successfully interact or participate. As a result I have
found some two newbie friendly games that will enhance the ABE/GED/ESL adult
learners learning experience.
The
first game is an interactive game located at www.misson-us.org
and it is called Mission U.S. A Revolutionary Way to Learn History. Mission
U.S. has three historical missions; Mission1: “For Crown or Colony” (1770); Mission
2: “Flight to Freedom” (1848); and Mission 3: “A Cheyenne Odyssey” (1866).
Learners are immersed in U.S. history. The website also provides teachers with
materials and information needed to be used in the classroom. Furthermore,
learners have online access and it is Apple’s iPad and Android Tablet friendly.
The use of this game will create a collaborative and cooperative learning
environment while presenting history.
My
second choice of games to implement in class is located at www.gamesforthebrain.com.
This website has many types of games for the brain which I would have no
problem using them as warm ups. Some of the brain games are word games, IQ
games, memory games, and problem-solving games. Most of my ABE/GED/ESL adult
learners have not be in a classroom for years, therefore I give them warm up
exercises to get them thinking sometimes it is in the form of a scientific or government
base word search or sometimes it may be some interesting brain teaser, or math,
however the difference is that the learners are not interacting with those warm
up exercises, therefore incorporating these games for the brain requires the
learners to interact with them online and fortunately our class is held in a
computer lab. Nevertheless, these games will enhance the learners learning
experience through improving their speed of reading and building their
vocabulary, improve their ability to problem-solve, and increase their
retention and memory.
In
sum, there is no doubt in my mind that games, simulations and virtual
environments are here to stay, still everyone is not quite knowledgeable on how
to navigate or participate in most of the popular games, simulations, and virtual
environments, however the aforementioned websites will help prepare some of my
adult learners that are interested in exploring more challenging games,
simulations, and virtual environments, because of the collaborative and
cooperative components the aforementioned games offer.
References:
Bonk, C. (2009). Who Are You?: Opener #8 Alternative
Reality Learning. In C. Bonk, World Is Open:How Web Technology Is
Revelutionizing Education (pp. 275-291). Hoboken, NJ: Jossey-Bass.
Steinkuehuler, C., & Duncan, S. (2008). Scientific
Habits of Mind in Virtual Worlds. Science Education Technology ,
530-543.
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